Archive for November, 2008

It’s time to move

Venice is a unique town. It is a completely pedestrian urban area built on water. At first glance the urban fabric seems like any other in the world; until one gets lost in its labyrinths or he/she doesn’t realize that crossing a bridge means walking into one of the many unperceived small islands which give shape to the “sestrieri”. A town where, during high tides, the lagoon overwhelms the walkways giving this dizzy feeling of living over a buoyant creature.

Venetian nights are even more fascinating: the crowded and colorful touristic town turns into a ghostly set of desert “calli”. One often walks alone in the narrow and silent lanes, in a town that has no precise time reference and it’s completely pervaded by a magic atmosphere.

So why shouldn’t such a weird place have a real magic?? I want to see the dark “campi” invaded by living creatures. I want the town which was built on water -but without any trees- to finally bloom from its desert. I want to put a curse on Venice…

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My pervasive game: first steps

notte1

In the next five months, I will design a pervasive game based in Venice. My aim is to create an outdoors ludic experience based on a set of activities that will mix digital and virtual elements with real world issues. Mobile devices will be the main medium with possible physical computing interventions.

I owe a great deal to the Situationist interventions for my early thoughts: the game will focus on the use of reality as a game space and it will try to enrich the desert but safe Venetian nights -a magic and everchanging period of time that is part of a particular dimension the town lives into-

Here is a first draft of my timetable (PDF | 270KB).

After a research period, I’m now brainstorming more ideas for a convincing concept. I will try to give biweekly updates of my progress on this blog…

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