From the final crit of the IxD Lab1. More info in my portfolio page.
From the final crit of the IxD Lab1. More info in my portfolio page.

The final week of the IxD Lab1 studio has been very tough, as usual. Due to this overload I really slowed down my work on the thesis. After a few weeks thinking about a theme for my game, my very first idea of changing Venice into a cursed forest is consolidating. The physical Scrubble and the neighbourhood management ideas have been left behind.
In the last 4 weeks I’ve been trying to understand what is more important to take into consideration: I need a simple game that has an interesting interaction. I brought a lot of considerations but it seems as the minimal game element is still a bit weak. I think I had an interesting idea for the graphics mood.
Therefore the next steps suggested during the last revision of my work concern finding a good balance between the amount of active involvement and its reward, developing a ‘look and feel’ proposal and thinking on the “on site” visual context.
Sharing my recent thoughts also highlighted to me the need for a better investigation of the physical space and activities of the territory in which the game will be developed and a brief study of ideal players.
I’m trying to make a research on the graphic style and still thinking about the biological dynamics of an invasive vegetation.
I don’t really like birthdays but I thought I could try something different this year…
For my birthday, Sunday 7th December, 9 pm, I would like to invite everybody to a brainstorming session in my flat.
It’s not a party! But if you come you’ll still get a good coffee, pastries and maybe some strong drinks. We’ll chat for a couple of hours about my thesis project. We’ll make drawings, we’ll sketch ideas, stick millions of post its on the wall. I need to listen to your crazy ideas and I want people to criticize my thoughts.
RSVP!! Either by adding comments here or on my mobile/skype/email.
Thanks for your wonderful present!