Archive for December, 2008

Spook trailer online

From the final crit of the IxD Lab1. More info in my portfolio page.

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Thesis revision 4

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The final week of the IxD Lab1 studio has been very tough, as usual. Due to this overload I really slowed down my work on the thesis. After a few weeks thinking about a theme for my game, my very first idea of changing Venice into a cursed forest is consolidating. The physical Scrubble and the neighbourhood management ideas have been left behind.

In the last 4 weeks I’ve been trying to understand what is more important to take into consideration: I need a simple game that has an interesting interaction. I brought a lot of considerations but it seems as the minimal game element is still a bit weak. I think I had an interesting idea for the graphics mood.

Therefore the next steps suggested during the last revision of my work concern finding a good balance between the amount of active involvement and its reward, developing a ‘look and feel’ proposal and thinking on the “on site” visual context.

Sharing my recent thoughts also highlighted to me the need for a better investigation of the physical space and activities of the territory in which the game will be developed and a brief study of ideal players.

I’m trying to make a research on the graphic style and still thinking about the biological dynamics of an invasive vegetation.

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My B-rainstormDAY

I don’t really like birthdays but I thought I could try something different this year…

For my birthday, Sunday 7th December, 9 pm, I would like to invite everybody to a brainstorming session in my flat.

It’s not a party! But if you come you’ll still get a good coffee, pastries and maybe some strong drinks. We’ll chat for a couple of hours about my thesis project. We’ll make drawings, we’ll sketch ideas, stick millions of post its on the wall. I need to listen to your crazy ideas and I want people to criticize my thoughts.

RSVP!! Either by adding comments here or on my mobile/skype/email.
Thanks for your wonderful present!

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