Greengrowers is a location-based game to be played in Venice (Italy). I designed it for my Interaction Design thesis with Professors Gillian Crampton Smith and Philip Tabor for the Visual and Multimedia Communication degree – IUAV University of Venice.
Players, using GPS technology, grow virtual plants in specific areas of the Venetian campi (squares of the city called fields in Italian since they were open and green land in the past). Resources are given by real weather conditions (water, sun) and site-specific data (humus) and the game is played over 14-days sessions during the four climatic seasons. A series of tools, gained with frequent play, helps each “greengrower” to feed his/her creatures and make them bloom. Players play against each other and the winner of each session is awarded a real plant and can indicate a place in the campi where to plant them with the Local Council sponsorship.
The project will be presented on Wed 22nd April – 9 am, at IUAV University of Venice, ex-convento delle Terese, Dorsoduro 2206, Venezia.