December 30, 2009 at 6:45 pm
· Filed under News ·Tagged LinkedIn
Next year resolutions are my new personal website, more video experiments, hopefully the AS3 ultimate clash, a Randomclapping Milano project and maybe a fresher and more frequent contribution to the blog
For the ending year, instead, I decided to edit some shootings I made in NYC. Hope you’ll enjoy it. Happy 2010 to all of you.
June 24, 2009 at 6:23 pm
· Filed under News ·Tagged LinkedIn
Finally I found a job in Milan!!! I’ve just joined the design team at Assist Consulting. I know, the website doesn’t look so great and it’s not updated but the actual projects are very interesting. And it looks like everybody is really nice up there
Don’t worry, I’ll keep on studying pervasive/ubiquitous games. By the way, if you are an iPhone SDK developer and you want to have a real or virtual beer while chatting on a possible project contact me…
May 8, 2009 at 2:48 pm
· Filed under News ·Tagged LinkedIn
My university studies are over: I graduated in Visual and Multimedia Communication (Interaction Design programme) at IUAV University of Venice.
Now, it’s time to find a job!!! So, give a quick glance at my major works and if you think I might be useful to your cause please download my resume and let me know asap.
Greengrowers is a location-based game to be played in Venice (Italy). I designed it for my Interaction Design thesis with Professors Gillian Crampton Smith and Philip Tabor for the Visual and Multimedia Communication degree – IUAV University of Venice.
Players, using GPS technology, grow virtual plants in specific areas of the Venetian campi (squares of the city called fields in Italian since they were open and green land in the past). Resources are given by real weather conditions (water, sun) and site-specific data (humus) and the game is played over 14-days sessions during the four climatic seasons. A series of tools, gained with frequent play, helps each “greengrower” to feed his/her creatures and make them bloom. Players play against each other and the winner of each session is awarded a real plant and can indicate a place in the campi where to plant them with the Local Council sponsorship.
The project will be presented on Wed 22nd April – 9 am, at IUAV University of Venice, ex-convento delle Terese, Dorsoduro 2206, Venezia.
February 18, 2009 at 2:34 pm
· Filed under News, Thesis ·Tagged LinkedIn
I haven’t been writing on the blog for a while. The main reason is because I’m trying to keep up with my thesis report for the university. Of course, the project has moved on in the meanwhile.
I made a lot of changes to the concept I’ve posted almost a month ago. For instance, Augmented Reality has been replaced by a simpler GPS tracking system; play has been simplified and limited just to the “campi”; time for each session has been reduced from a season to 14 days.
The overall design is almost finished:
-the UI details are being refined
-I’m working on a new, definitive, solution for my graphics (a lot of paper, scissors and stop motion!)
-I’m thinking about some delicate sounds to include
-I should sketch the website look and feel soon
Hopefully I will post some GUI details after this Carnival weekend.
January 27, 2009 at 2:09 am
· Filed under News, Thesis
Sto realizzando un semplice prototipo di carta per testare il game design e il concept della mia tesi.
CERCASI TESTERS: il test impegnerà 30-60 secondi al giorno da Giovedì 29 Gen a Martedì 2 Feb. Non è necessario giocare tutti i giorni. Questo va a discrezione. Possono partecipare tutti coloro che passeranno almeno una volta in un campo di Venezia in questo periodo.
Dovrei distribuire degli sketches su carta per giocarci nei campi. E il miglior tester riceverà un vero premio!!
Vi sarà anche una brevissima intervista dopo il test; alcune domande che insieme ai risultati del gioco saranno la base di una prima valutazione.
Datemi la vostra disponibilità commentando sul blog, scrivendo una mail al mio indirizzo email (ivanprovenzale_at_gmail_dot_com), SMS o telefonando al +39 320 7665974, su skype ELAZNEVORP, o su facebook. Benchè il materiale sarà tutto online, spero entro domani, prima di Giovedì devo consegnare di persona il materiale ai testers.
January 20, 2009 at 9:05 am
· Filed under News ·Tagged LinkedIn
IUAV IxD Lab1 2008 website is now online.
For The Open Hand project, I worked with Laura Bordin and Valentina Venza to a mobile application that offers a welcoming hand to visitors to Venice. We designed Spook, a kids hunt treasure in the museums of Venice.
During the 11-week studio course I also took part to Applied Dreams, a fast idea-generation workshop with H-umus ongoing project on the application of new technologies for point-of-sale in the shoe industry.
I had a great time in these two months. I was really dipped into cross-media games and I had the chance to work with some of the smartest designers I’ve ever met. A plus both for my life and my thesis! The plan now is to work on pervasive gaming for my final project. Obviously Area/code was the best place to get the most inspiring hints.
Thanks to everybody there and especially to Kevin Slavin that made this happen!