PORTFOLIO
My complete portfolio is available upon request
[2009] “Greengrowers: a location-based game for the city of Venice”: graduate thesis, based on my internship, on the design of a location-based game for iPhone. Using GPS technology, players can plant virtual seeds in the Venetian squares; the aim is to grow and make virtual plants bloom before others. Players can use humus (site-specific), water and sun (from real weather data), and an increasing set of tools. Winners receive real seeds that local institutions will plant in the players’ favourite square.
[2008] Spook: team project (with Laura Bordin and Valentina Venza) to design
a mobile game for childen 8-10 who visit museums with their family. We designed and prototyped an location-based game that stimulates children to enjoy museums as in a challenging adventure. Many thanks to the Educational Departments of British Museum, London and Guggenheim Museum, Venice. >>>Commercial exploitation currently under negotiation<<<

[2008] Applied dreams workshop: team project (with Laura Bordin, Giuseppe Cosmai, Maria Tasca, Valentina Venza, Monica Zambolin) to generate fast ideas to contribute to an ongoing project on the application of new technologies for point-of-sale in the shoe industry. In collaboration with H-umus.
[2008] Territory: one week international workshop at Fabrica, the Benetton communication research center. Kevin Slavin from Area/code directed groups in designing an intervention around undefined, invisible, suppressed or forgotten territories. Working with Giulia De Meo, Liz Hingley, Vidhi Shah, Lars Wannop, we realized people walking on the streets are often in a hurry and don’t respect the priorities and needs of others. Thus we tried to investigate the power of a camera in making temporary personal territories in public spaces ranging in size, location and flow of traffic.
[2008] MUBU: team project (with Luca De Rosso) to design a site-specific interactive installation in Venice, responding to the theme of time. We designed and prototyped a tangible installation for children. It allows them to play with four different suspended creatures which, when pulled down and properly fed, emitt a range of pentatonic sounds that can be mixed in various sound patterns.
[2008] Pongtism: team project (with Alberto Granaiola and Leandro Lisboa) on an interactive artwork concept. The installation uses electromagnetic fields from technological devices for a ludic purpose. The idea is to use a “non-manageable frequency” as a new kind of input in relation to the first and most traditional videogame of all times, the Pong.
[2008] Usable Witchery: workshop aiming to humanize machines. A different physical computing approach that moved from learning magic tricks with coins and cards, to finally build animatronics elements. Directed by Yaniv Steiner.
[2007] Hacktion: team project (with Marina Camara and Martina Pagura) to design a mobile service for improvised satiric sketches in the streets of Venice. We designed and prototyped an application to help people discuss and arrange ‘out of nowhere’ public performances on contemporary issues.

[2006] Library Lounge: seven months team project (with Marina Camara, Marco Caselli, Roberto Cisco, Maurizio Nesti) focusing on the urban fabric of Monteroni d’Arbia (Tuscany, Italy). We designed an adaptive space enhanced by digital technologies to extend a public library to the outdoors. Interactive devices in lounge areas supported individual and collective activities: through RFID tagged books, extra information from the web and previous users could be shared, downloaded, edited in order to increase the cultural experience and expand the community knowledge.

[2005] “The redesign of the experimental flight instrument Cockpit Display of Traffic Information”: undergraduate thesis, based on my internship, concerning the redesign of the most important HMI problems of a flight instrument used in a European Air Traffic Control project led by ENAV (Italian ATC agency).